Friday, December 23, 2016

Playtest - the Battle of Plataea with l'Art de la Guerre

Earlier this week a few members of the club got together to continue playtesting the l'Art de la Guerre rules. Myself and Gunnar have tried it a couple of times using my 15mm Byzantines and Arabs. Both times we've been quite pleased with the rules and had very enjoyable games.
So this time we decided to try the rules with Gunnar's 6mm Greeks & Persians. These armies are very different from the Arabs and Byzantines. Not to mention that I've been looking forward to seeing Gunnar's tiny guys on the table....
For this game we were joined by Mark who has a 6mm collection for other historical periods.
To make it a little more interesting than just lining up 'equal points' armies and slugging it out, we decided to try for a more historical battle.
I chose the battle of Plataea, very much a classic encounter (more info on the battle can be found here: Battle of Plataea).
The Greek army was a rather loose alliance of city states. We only used the parts that saw extensive fighting, The Spartans (under the nominal C-in-C Pausanias), the Tegeans and the Athenians.
The Persians had a more coherent command structure and included a contingent of 'medizing' Greeks fighting on the Persian side against their fellow Greeks.
The Athenian contingent deploy on the Greek right wing facing....

.....the Persian left wing with the medizing Greek hoplites along with some Persian cavalry and foot archers.
I tried to use a variety of troop types in this scenario. partly to test the rules and partly to differentiate between the various contingents. For exampe, I graded the Spartans as the best spearmen possible in the rules (Heavy Spearmen, Armoured, Elite), while the Athenians were Armoured but not graded Elite. The Tegeans were graded as Heavy Spearmen but neither Armoured, nor Elite. In the game, this really did make a difference, as the Spartans shrugged of clouds of missiles. The Tegeans, on the other hand, did take quite a few casualties as they advanced on the massed Persian archers.
Apart from Hoplites and a few undistinguished cavalry, the Greeks also fielded a few Peltasts and psiloi with javelins and a few archers. So the Greek army was very strong in close combat Heavy infantry, but weak in cavalry and with very limited missile capability. Mobility isn't that great either.
The Persian force was more varied with numerous foot archers. Then there were medium spearmen and foot skirmishers.
The Persians also had good quality Persian Noble cavalry (heavy cavalry, Elite archers) as well as light horse archers. The only really good Persian infantry was the Immortals (mixed medium swordsmen and bowmen, Elite) and 'medizing' Greek Hoplites from city states siding with the Persian empire.
With the exception of the 'medizing' Hoplites almost the entire Persian army was armed with bows and javelins and could launch massive volleys of missiles. But close combat was a different story. As the Persians had more and better cavalry and skirmishers, they were also more mobile than the Greeks.
The Greek centre and left wing. The Spartan contingent led by Pausanias in the centre, with the Tegeans in a column on the Greek left wing.
In our refight, I was playing the Greeks, while Gunnar and Mark ran the Persians.

Deployment
The Athenians faced the 'medizing' Greek Hoplites on the Greek right wing, while the Spartans met the Persian elite Immortals in the centre. On the Greek left wing the Tegeans faced a Persian command of massed foot archers supported by a lot of skirmishers and cavalry.
This broadly corresponded to the historical deployment, although a lot of the Persian deployment is uncertain.
In our game (as in the real battle) the Greek Hoplites were not numerous enough to cover the entire battlefield and had to rely on skirmishers to cover gaps in the line and secure the flanks.

The Game
As in the historical battle, the Greeks immediately started advancing to close with the enemy as soon as possible. I was fully aware of the awesome Persian firepower and the need to get into close combat as quickly as possible.

As the Greeks trundled forward, and into range of the Persian archers the difference that armour an Elite rating makes quickly became apparent. The Spartans and Athenians were hardly affected, but the Tegeans started to take a beating from Mark's massed Persian archers. The Persian dice were not kind as the Greeks rolled just well enough to escape being hit again and again.
I suppose the Greek pre-battle religious ceremonies and sacrifices went down well with Zeus, Ares and the rest of the gang up on Mount Olympos.......
The climax of the battle is near as the Spartan Hoplites charge the Persian Immortals and Guard cavalry. Persian archery proved ineffective against the armoured Spartans. This is going to hurt.......

Further along the line, the Athenians are closing in on the medizing Greek hoplites on the Perisan side as Geeek psiloi skirmishers harrass the Persian line to stop them from exploiting the gap in the Greek line.
So both the Spartans and Athenians made it into charge distance of the Persian line in good shape. On the way forward the Athenians had even chased some light Persian cavalry off the table.
But the Persian Immortals facing the Spartans were also Elite troops, while the Athenians were facing the 'medizing' Hoplites who were just as disciplined and armoured as they were themselves.
The only urgent problem from a Greek point-of-view now was the Tegeans who were also advancing but were taking a beating from the Persian archers.
Still, things were looking quite good.
The Persians were a bit worried though, as the Greek Hoplites got closer and closer despite all those arrows shot at them.
Meanwhile on the Greek left wing, the Tegean Greeks are approaching the Persian right wing. This Persian force consisted almost exclusively of archers. The archers managed to cause quite a lot of damage to the Tegean Hoplites as these were not as heavily armoured as their Spartans and Athenian partners.

The Tegeans press forward, but continue to take casualties....
The Greeks braved yet another missile volley (escaping damage again with some very lucky die rolls). And then the Spartans and Athenians finally charged into the Persian line...

The decisive clash! Pausanias' Spartans crash into Mardonius' line of Immortals and Guard cavalry.
Both commanders personally lead their men into battle, fighting in the front rank. No less can be expected of a Spartiate and a Persian Noble, of course ...
At the same time, the Athenians charge the 'medizing' Hoplites and cavalry on the Persian left wing.
The decisive fight as viewed from the Persian lines
The heroic leaders Pausanias and Mardonius cross swords as the Spartan steam-roller hits the Persian Immortals and Guard cavalrymen.
At close quarters, the elite Spartans have an advantage over the Persian elite soldiers due to the Spartan armour. Will it be enough?

Spartan Victory! The Persian Guard cavalry are routed by the ferocious Spartan charge and Mardonius is killed. The Immortals also take heavy casualties. The Spartans did have an advantage, but also had a lot of luck.
The Spartans start by rolling extremely well in the fight against Mardonius' Guard cavalry. The Elite Persian Nobles are crushed in the very first clash, killing Mardonius. This is devastating as it saps Persian morale and also hampers their command-and-control. This trend continues with the Spartans making short work of the Immortals as well with some more good die rolls on top of their superior armour.
The Persian front line collapses.
On the Athenian wing the results are less dramatic, but the 'medizing' Greek renegades on the Persian side are ground down in a couple of rounds of intense fighting.
The same is true in the centre, where the Spartans continue to wipe out the Persian Immortals.
At this point the Tegeans still have not managed to advance into the Persians facing them. But it does not matter, as the overall Persian losses, and the loss of Mardonius in the first clash, is enough to cause the entire Persian army tocollapse and run.

Conclusions
This was a very enjoyable battle that we were able to play in about 2.5 hours even though we are all new to these rules. We used the 'normal' 200pts game scale in the rule book.
I am sure we missed some rule somewhere, but that's our own fault... The l'Art de la Guerre rules are well written and come complete with a huge variety of army lists in a large book.
Overall the games we've had so far have all had a good feel to them. Among other things, they do not focus too much on the exact hardware the soldiers are using, but more on what their tactical role is and how good they are at it. Also command and control is very important and you do get major advantages from keeping the units together in coordinated lines. They also are forgiving when it comes to basing the troops, so we can easily use our existing DBA/DBM and FOG armies.
And playing this battle in 6mm really did give a sense of a major battle between massive armies.
We will certainly play some more games with these rules.
Some more pics from the game can be found on Mark's blog (Wargaming in Sverige!).

Sunday, December 11, 2016

The Shape of things to come, The Siege of Vienna 1683

Regiment Graf Reuss-Plauen
An upcoming project...

The Trondheim Project will be the main project for some time. However a few steps have been taken to start up a new project for Musket Mayhem.  In a not a far distant future we will start up a campaign based on the Sige of Vienna. The idea of having western(Austrian/German) troops facing Turks is too tempting to let it be. One can also add Polish Winged Hussars. I had some old Warfare minis left in my staches. They formed the first unit - Graf Reuss Plauen Infantry Regiment. I then bought some additional Front Rank miniatures. They formed yet a unit of Reuss-Plauen and in the works we have Graf Leslie. The history behind these units are not that clear to me. Well Graf Leslie is obviously a unit formed by a ancestor of a Brittish mercenary. There were a few such individuals in the Austrian nobility. There is no set time schedule for this coming project.....I will just add few units now and then. There is still quite a lot of research to do before this can be turned into a game.

More Reuss-Plauen



Infantry Regiment Graf Leslie 1683 - in the works



Sunday, December 4, 2016

Great Northen War, The Trondheim Campaign 1718, Abduction and Arson

Reverend Bödvar Pastorius and his wife Else-Trine- son to be kidnapped by the wicked Swedes


Abduction and Arson- is that really legal?

-Yes, if it is done in 28mm and with slight Christmas feel to it...

We have now been able to run a few games all set in our wintery scenery. It all has indeed a certain Christmas feel to it.  The Trondheim campaign 1718 has been quite useful to flesh out our rules and do the minute adjustments here and there in the game mechanics. 

Recently we have tried out two different scenarios. First we have the abduction. The Swedes trying to seize control over the hearths and minds of the locals knows that control of information and propaganda is best done within the local churches. This leads them into the idea to kidnap the local Lutheran priest, Reverend Bödvar Pastorius. The Swedish army attacks the farmstead of the Reverend in order to aduct the man of the cloth. As always the Danish/Norwegian army is nearby and they intend to stop this. A battle is soon to be talking place around the farmstead. 

The game board in our first game in this report - the abduction of the local Priest. To the right help is on it´s way. The forces of the mighty Colonel Castrullenfjord is here to stop the wicked Swedes from kidnapping the Reverend. The Swedes are deploying to the left in this picture...

Danish/Norwegian foces...Infantry, Grenadiers and dragoons...and most useful piece of ordonnance


Fenno-Swedish forces(Åbo-län Infantry) are bothering the local peasantry....

More Swedes...Jamtlanders on the move towards the farmstead of the Reverend....

Both sides advance towards the main building of the farmstead...the Reverend is not amused....



The forces used are as follows

The Swedes

4 units of musketeers
1 unit of pikes
1 unit of Heavy cavalry

The Norweigans

3 units of Musketeers
1 unit of Grenadiers
1 unit of Dragoons
1 unit of artillery

Both sides have divides their units in three commands, with sub commanders, and each side have a commanding officer. 

The main battle took place around the main building of the farmstead. The Swedes had troubles intially to get their units going and the Norwegians were quick to form a line. When the Swedes closer in a volley of lead was released upon them. The Norwegians then managed to seize the two minor objectives nearby and it looked as if the Swedes were about to fail. In the final staged of the game the Swedes managed to capture the holy man, but at a price that was quite steep. The fight was a draw.


 The Norwegians manged for once to coordinate their forces and actually get things moving from the start....for the first time in this campaign...usually their commander(your truly) manage to stack troops together and make things look like a major highway traffic jam....


A new feature on the gaming table... hard hitting Swedish cavalry(Nyland Cavalry Regiment)...
Norwegian Grenadiers ready to face the Swedish Cavalry....

Colonel Castrullenfjord directs the troops....towards the Swedish main thrust...
The gun is deployed ...ready to fire canister towards the Swedes...but shouldn't the Norwegians try to take the Reverend to safety rather than to blow his cottage in to smithereens?!... 


...and why do the infantry form a line in front of the cannon?
The Swedes are closing in on the Reverend...

The Swedish Cavalry smashes into the first line of Norwegian defense...it went actually quite well for the defenders...the cavalry was out of the game ...

The lack of right focus from the side of the Norwegian commander led to the first Swedish attempt  to abduct the poor Reverend Pastorius...




A rather reckless canister bombardment stopped the first attempt to kidnap the Reverend....by grace of  the All Mighty the Reverend survived the Norwegian Canister blast....but then the Jamtlanders moved in....   This was the end of the game...a draw actually...much due to the losses on the Swedish side...



In the second game the forces on each side was identical. The main Norweigan objective this time was the Bell tower. The Norweigans sees the enemy approaching. Thus they want to sound the Bell in order to call out a warning, and perhaps get some reenforcements. The Norweigans wins this game if they reach the Bell tower and manage to stay put for three consecutive turns. Then the bell sounds and they have accomplished theirs objective. The Swedes on the other hand are intent on doing some arson. If they spend one turn by a house the house will go up in flames if the Swedish player rolls 4-6 on a d6.  The hintermost house is the main objective for the Swedes. Burning the other houses are minor objectives.

This time we did implement the rules for army breakdown that will end the game before any objectives are captured. In short you loose the game if two thirds of your army is gone.

The Swedes managed to torch at least one building. The Norweigans managed to reach the bell tower quite fast. Then the fighting got serious. The Swedes staged a number of close quarter assaults. Bothe sides to quite a lot of casualties. In the end the Norweigan army broke first.

From our second game...Fenno-Swedes(Osthrobothians) playing with matches...the result is a torched building...a mighty Christmas Candle..

Also from our second game...the Norwegians trying to reach their objective....the Bell Tower..

The last attempt by the Norwegians to storm the Bell Tower...the Grenadiers are moving in...this failed and thus the Norwegians lost the second game..


We are still in the process of testing these rules. We have given the name Musket Mayhem. There are still few things that needs to be adjusted. Hopefully we will have a complete set within a few months. In the meantime we keep running test games.